package net.obviam.starassault.view;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;

public class StaticTextures {

	public static Texture bobTexture, blockTexture, gameover, obstBlock, blockPoints, textrandom, textupdown, bullet, jump, fire;
	
	public static void initiate(){
		bobTexture = new  Texture(Gdx.files.internal("images/bob.png"));
		blockTexture = new Texture(Gdx.files.internal("images/block2.png"));
		obstBlock = new Texture(Gdx.files.internal("images/block.png"));
		gameover = new Texture(Gdx.files.internal("images/gameover.jpg"));
		textrandom = new Texture(Gdx.files.internal("images/textrandom.png"));
		textupdown = new Texture(Gdx.files.internal("images/textupdown.png"));
		bullet = new Texture(Gdx.files.internal("images/bullet.png"));
		jump = new Texture(Gdx.files.internal("images/jump.png"));
		fire = new Texture(Gdx.files.internal("images/fire.png"));
		blockPoints = new Texture(Gdx.files.internal("images/block3.png"));
	}
	
	
}
